That leaves a ton of overhead for PhysX calculations. No, unless you are running a significantly underpowerd GPU.įallout 4 will almost never use 100% of a GPU, simply becuase the scripts and drawcalls are the bottleneck, not the GPU. My number's might be off, too lazy to pull up spec sheets, but for illustrative purposes, the numbers are irrelevant as long as you understand the concept of bottleneckig/lowest common demonimator. That is, you can pair something like a 1080TI with a 1050TI for PhysX, but only if your game's Bus Interface peaks no higher than around 55% (284bit 1080TI versus 128Bit 1050TI) Originally posted by Hobo Misanthropus:The only way to ensure Weapon Debris works without compromising performance is to set up an independent PhysX card with a bus-speed and/or bandwidth match for your primary video card.
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